EonCraft is a multiworld Survival and Creative server.
Managed by an experienced staff (since december 2010), on decent hardware, 24/7.
We have a freebuild policy, and the server is monitored by powerfull anti-grief plugins.
Our server IP, you can allways visit as a guest: eoncraft.zapto.org
If you want to join us, click HERE
24/7 | Money & Shops | Factions | 20 slots | Spout features | 100 Mbit/s | Multiworld Survival & Creative
|Posted on November 23, 2011 at 5:25 AM||comments (6)|
To satisfy your (and our) MC 1.0 need we set up a temporary Vanilla 1.0 server alongside our 1.8 main-server.
Everything is allowed, but I hope we can work together, and accomplish these goals:
- Set up base
- visit nether
- find stronghold (and mark the path to it, so everyone can find it!)
- access The End.
Our main server is still availeble on 1.8, untill we can safely update without loss of the primary plugins.
Temporary 1.0 server IP: 18.104.22.168
NOTE: Mojang is aware of the 'invalid server key' bug, just keep trying
|Posted on November 18, 2011 at 3:40 AM||comments (0)|
This weekend, Mojang (Notch' company) will launch the official Minecraft 1.0 during the MineCon event (no more beta!).
The server will NOT update on the spot, we use a server mod that allows us to use plugins for skills, factions, homes, etcetera.
Be sure to make a backup of your .minecraft folder, so you can still play on the server in case you accidentally update ahead of time.
Also, we will be providing a 1.0 vanilla server for those who want to mess around with all the new stuff.
Dont know how to backup? Read THIS.
|Posted on November 6, 2011 at 8:05 AM||comments (1)|
Ever wanted to help out with the server, but being unable to do so due limited knowledge/abilities?
Or ever wanted to thank us for paying for and maintaining this server with more than just a 'thank you'?
Now you can! by Donating.
|Posted on November 2, 2011 at 5:20 AM||comments (2)|
This morning the server had a bugfix update.
That means we are now more confident of the server getting less errors & lag .
Lockette has been removed, you were all warned quite often in advance, let the search & plunder begin!
You can now protect your chests by buying a protection block form the Locksmith at spawn.
|Posted on October 18, 2011 at 6:10 PM||comments (0)|
The server has been moved to a new host for some testing.
Matt tried to change the eoncraft.zapto.org to the new IP, but something went wrong (did you forgot to add the port???).
You can access the server by 22.214.171.124:25565
|Posted on October 16, 2011 at 10:55 AM||comments (3)|
As you might have notice the server suffered from a series of errors sunday morning and afternoon (european time).
As part of the measure to combat the issues the creative world has been taken offline for the time being.
|Posted on October 15, 2011 at 5:30 PM||comments (14)|
the magic word is eoncraft.zapto.org
NOTICE, the creative world is NOT accessible for now
The download of the MorphCraft configuration files and World files has begun.
Its about 300 MB.
- download speeds hit peaks of 6 MB/s!
- Download complete! upload of Worlds has begun ( about 500 kB/s)
- upload of worlds complete, upload of config files has begun
- configs uploaded, first server boot test will start
- first tests failed, forgot to install something... oops, retrying
- second test, succeded, but there appears to be an issue, restarting and investigating
- stupid issue (causes CPU spikes), changed the version of the server software, and retrying
- cpu spike issue resolved, now this weird text lag upon player join...
- OK, I couldn't figure out the lag that happens upon player join, but besides that the server works!
I'll pas you the IP when its done starting, sorry for the player-join lag, I'll fix that when I'm better capable of keeping my eyes open.
|Posted on October 13, 2011 at 12:05 AM||comments (2)|
Let us introduce us, we are Ortwin and Matt,
We both used to run a Minecraft server seperately, and decided to combine our recources to provide You, our players an even better Minecraft experience.
The server is expected to become public the 15th of october, though it might take a few more days to finetune our plugin setup.