EonCraft

Survival & Creative Minecraft Server

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Unexpected downtime (FIXED)

Posted on April 13, 2012 at 2:40 AM Comments comments (0)

Hi all,


This is what we got from our server host, I took out the IP for safety.


 

We are experiencing an outage on *IP here*. We will update this incident as we get more information from the DC.

22:41 GMT - We expect this server to be back online within 30 minutes. A fsck is being performed on the server

00:52 GMT - Server back online. In case of addit.ional incident please open a support ticket.


As you can see we could have had the server back up around 1 am (Matts time, 2 am my time) but we were already asleep. We apoligize for the downtime.


/Ortwin


edit: after some thought, I figured this: The 'crash' happened around 16:00 (my local time, it ruined my evening), that means that somewhere in the pacific (Japan perhaps) it was already Friday the 13th! We can blame that!

1.2.4 Progress Update!

Posted on March 26, 2012 at 9:30 AM Comments comments (2)

Hello everyone,

This morning I (vvmattozzvv) updated the majority of our plugins to 1.2.4 and now the server is running on that version, however a few more things are needed to be done.

To do:

 

  • We need a MySQL databse (For LogBlock) Velox are taking a while in giving us the details....  edit: DONE (check the ticket Matt :))
  • The new map and a plan for spawn.
  • A few not very important plugins.
  • More role-play aspects.

Hopefully this will be done soon.

 

Why is this taking so long????

Posted on March 20, 2012 at 5:35 AM Comments comments (1)

I'll tell you why:


1) Half bugged plugins, because not all authors invest in updating time for mere 'beta' releases of Bukkit (our servermod), even though the new release schedule is based upon beta's (those plugin devs are lazy/misguided).

2) A stubborn MySQL database, but thats mostly a little frustrating for me and Matt, is supposed to be fixed this week

3) uncairtainty over the future of MC ("Wait...? WHAT???). Yes, because Minecraft 1.2.4 will be released this week, including a LOAD of bugfixes under the hood (The Bukkit team is hired by Notch, and they are doing a great job optimizing MC). This will obviously lead to another incompatibility wait-time until Bukkit --and most-delaying: the plugins-- will need to be updated.


1.2.4 update will happen THIS thursday! Details: HERE


My (OrtwinS') personal thoughts about it?

"Sigh...."

1.2 update progress

Posted on March 5, 2012 at 8:30 AM Comments comments (4)

Hi all, here are some quick notes on the 1.2 update progress.


1) There is a beta version for our server software, this is considered semi-stable, but its up to the plugin devs if they will update for this or not.

2) Almost no plugins have updated for 1.2 yet, though most of them have been keeping up with the last fixes, so there is a decent chance they still work (but that will require time-consuming testing, we'll get back at that)

3) the following plugins will most certainly NOT work, for various reasons

- no temp bans (only permanent... so you better behave!)

- Shops

- Mob-bounties (needs an urgent update) found an alternative! and this one is updated with the latest mobs

- no multiworld teleportation (though that can be circumvented, the actual plugins that provide the multiworld probably still work)


This was just a quick let-you-know we are on top of things, we'll run tests & monitor the situation closely.

(PS, the arena and spleef plugins HAVE been updated already :D ;)


Wednesday 7th test results: Testing on local server with basic plugin setup, got some errors, too little time tonight, testing will resume tomorrow morning.


Thursday report: Yay, the test server now is plugin-capable, and I put a few basic ones in place. Be aware the server itself is running on beta software, and half of the plugins are early releases as well, bugs are bound to be present (lava-firespread protection doesn't work for example).

fridag/saturday notes: OrtwinS has a concert to give, plus all the mumbojumbo around it. little to no time to work on the server.


sat 17th: Basic security is in place, but having trouble finding a perfect spawn spot...

Old server has been shut down for deconstruction.

Minecraft 1.2 happenings

Posted on March 2, 2012 at 2:00 AM Comments comments (6)

Hello all!


The obvious news is ofcourse that MC 1.2 (1.2.2 actually 1.2.3, thanks sean) has been released!

Please do NOT update yet, since you will not be able to play on our server, we run modded server that allows for plugins for money and stuff, and those need to updated as well. (Any timetable we could give you would be a gamble and a guess, please be patient, and we will keep you posted.)


That brings us to the even bigger news:

The Bukkit team, (the guys who program our modded server, for FREE, so we can have plugins and improved server stability) are now OFFICIALLY joining with Mojang (Notch' company) to make Minecraft officially server-mod-capable!!!

This awesome news means that for future MC updates there will be a lot less wait time for the server to update! (please keep in mind its still possible for induvidual plugins to need a fix for a new version, BUT since mojang releases snapshots 'n stuff those developers should have plenty chances to fix their sh*t before the actual update). MC 1.3 is expected to become legendary...


And for the occasion, Mojang has stated they are going to help the Bukkit team with the 1.2 update, so this update is supposed to go smoother already! 


Regards,


Matt & Ortwin

EonCraft and MC 1.2

Posted on January 29, 2012 at 1:50 PM Comments comments (0)

Hello everyone,


As we are you sure you all know allready MC 1.2 will come with a few significant changes, including a new jungle biome and jungle specific mobs.

We tried to make the 1.0 map a permanent map, to build  some great monuments, but then a select group of players truned it into a mess.

Our current map is corrupt.

The past few months we temp-banned two players for xraying, apparently this was not enough a warning, and we had to perm-ban another 3(!!!) regular players (Curliefries, dum_bum, and koop) for xraying.

Therefore we decided that 1.2 would be a good oppertunity to start anew. The spawn envirionment will be copied over, but all chests and items wil be deleted (including valuable blocks).

Since some players have proven that given trust will be betrayed :(, we will install heavier security measures as well.


Note that from the 1.2 update on connecting to EonCraft with a modded client may result in a game crashes due to the increased security.

We HIGHLY recommand using only vanilla clients or the SpoutCraft client (the latter also adds extra cool features on our server!).

Eoncraft updated to MC 1.1!

Posted on January 24, 2012 at 5:15 AM Comments comments (1)

Hi all, for those interested in our update progress, here it is:

As you can see, we are working on it, but we will only update Eoncraft when we can without breaking our core systems.


Keeping EonCraft 1.0 online:  server is now offline for updating

Offline test servers, testing modded server and plugin setup:  

in progress, still getting errors on startup, no errors on startup! Still need to test all features We tested all we could

Updating EonCraft: update done!

Booting EonCraft 1.1: Done! and no errors :)

Double checking all features: report any issues in the comments!


Happy playing! and our apoligies for the delay.


Ortwin & Mat

Server is up again!

Posted on January 17, 2012 at 4:00 PM Comments comments (5)

The server is temporarily down due to an Out of Memory error.

For this to get fixed I must contact our server host, this can take 1 minute, or 1 day.


The server is back up. Unfortunately because of the crash we lost the last ~10 minutes of our work.

We apoligize for the inconvenience,


Ortwin and Mat

Server update (almost) done!

Posted on December 21, 2011 at 4:25 PM Comments comments (0)

Hi everyone!


We almost finished the server update (boy was that a puzzle). We are preparing to remove the staff-only whitelist Thursday evening!

Important notice: because this is supposed to be the LAST map whipe for a very long time we didn't want any artifacts of pre-1.0 civilizations, therefor we decided to NOT transfer items from our 1.8 world.

We realize this will disappoint many who have haorded stuff in the last few weeks, but we feel this is for the best.


With regards from your server owners, Ortwin and Mat,

And the rest of the staff, Scarythingz, xSessyx, Elkstalker.


-- ECAT (EonCraft Administrative Team)


Server Update Progress

Posted on December 13, 2011 at 8:05 AM Comments comments (0)

Hi all!


I'll edit this post to keep you all up to date on the server update progress.

We are running offline test servers as of now, you will be notified when the Main server goes offline for the true update!


We COULD finally update the server, because there now is a Recommended Build of the server mod we use (to make plugins work).

Unfortunately, a lot of pluigns have NOT been updated yet, and therefore we can NOT update with our full funcitonality intact.


If we were to update now, we would LOSE: 

- Secret anti-griefing measures

- Creative world

- All money related functions (money, shops, mob-bounties, can't buy protection-sponges)

- Chest protection (its updated but still in test phase)

- Factions (if we had this, we could update since it also provides basic chest protection)

- Books

- Telepads (only needed for creative<->survival transport)

- Movable bridges and gates